[Home ] [Archive]   [ فارسی ]  
:: Main :: About :: Current Issue :: Archive :: Search :: Submit :: Contact ::
Main Menu
Home::
Journal Information::
Articles archive::
For Authors::
Reviewers Section::
Registration::
Contact us::
Site Facilities::
Indexing::
Ethics::
In-press Articles::
::
Search in website

Advanced Search
..
Receive site information
Enter your Email in the following box to receive the site news and information.
..
:: Volume 12 - ::
mededj 2023, 12 - : 0-0 Back to browse issues page
Development and Usability Evaluation of an Online Tutorial for “How to Write a Proposal” for Medical Sciences Students
Zahra Batooli *
Department of Health, Safety and Environment Management, Faculty of Health, Kashan University of Medical Sciences, Kashan, Iran
Abstract:   (990 Views)
Background and Objective: Considering the importance of learning how to write a proposal for students, this study was performed to develop an online tutorial for “How to write a Proposal” for students and to evaluate its usability.
Methods: This study is a developmental research and tool design. “Gamified Online Tutorial based on Self-Determination Theory (GOT-STD) Framework" became the basis for designing the online tutorial "How to Write a Proposal". After compiling and evaluating the content and questions, the online tutorial was designed by observing the structural, educational, and game elements introduced in the GOT-STD framework. In the last step, the usability of the tutorial was evaluated from the perspective of 10 master's students of Kashan University of Medical Sciences.
 Findings: The usability evaluation results and the students' feedback indicate that the tutorial structure and content are suitable for the students. Some of the structural and content problems of the tutorial were also corrected. Among the positive points of tutorial from the perspective of students are the presentation of content in the form of short films, the possibility of re-reading, the possibility of using without time and place restrictions, the use of examples, practical assignments, step-by-step, good navigation system, communication With the tutorial manager, the appropriate scoring system, and finally, he pointed out that tutorial is fun, competitive and motivating.  
Conclusion: The usability evaluation results and the students' feedback indicate that the designed tutorial can be used as a suitable educational aid tool for medical students.
 
Keywords: Interactive Tutorial, User-Centered Design, Online Education, Gamification
Full-Text [PDF 575 kb]   (443 Downloads)    
Type of Study: Research | Subject: Special
Received: 2023/08/15 | Accepted: 2023/08/6 | Published: 2023/08/6
References
1. Calvert PJ, Zengzhi S. Quality versus quantity: contradictions in LIS journal publishing in China. Libr Manag 2001;22(4-5):205-11.
2. Sabouri A. Review of Iran's research record in 2002. Rahyaft 2002;1(28):87- 96.
3. Fazlollahi S. Restrictive Factors Affecting Student Research. Islām va Pazhūheshhāye Tarbīyatī 2012;4(1):165- 84.
4. Salem safi R, Ashrafrezaei N, Moshiri Z, Shaykhi N. Study of views of faculty members about research barriers in Urmea university of medical sciences. J fac Nurs & Midwifery Urmea Univ 2009;7(3):142- 50.
5. Alaei M, Azami A. Study of student attitudes toward research in Eilam university of medical sciences. J Eilam univ of med sci 2004; 12(42-43):39- 42.
6. Javadinia S. Barriers to Scholarship Research Activities in Medical Universities. Iran J Med Edu 2013;13(6):535- 7.
7. Zohoor A.R, Fekri AR. Research barriers: a study of academic staff of The Iran University of Medical Sciences. Payesh 2003;2(2):119-26.
8. Javaheri M, Mashatan M, Rafati M. Assessment of students' research proposals and reports in Qazvin UMS. J Qazvin Univ Med Sci 2007; 11(3):82-4.
9. Zamani A, Zamanian A, Fallah M, Mahjoub H, Ahmadkhani Z. Assessment of methodological errors of approved research projects in deputy of Hamadan University of Medical Sciences. Pajouhan Sci J 2014; 13(1).
10. McMunn-Tetangco E. If you build it...?: One campus’ firsthand account of gamification in the academic library. Coll & Res Libr News 2013; 74(4):208-10.
11. Donaldson KA. Library research success: Designing an online tutorial to teach information literacy skills to first-year students. Internet High Educ 2001; 2(4):237-51.
12. Collins KL, Takacs SN. Information technology and the teaching role of the college librarian. Ref Libr 1993;18(39):41-51.
13. Vishwanatham R, Wilkins W, Jevec T. The Internet as a medium for online instruction. Coll & Res Libr 1997;58(5):433-44.
14. Saeedinejat S, Vafaeenajar A. The Effect of E-Learning on Students' Educational Success. Iran J Med Edu 2011; 11(1):1-9.
15. Khan B. The People-Process-Product Continuum in E-Learning: The E-Learning P3 Model. Educ Technol 2004; 44(5):33-40.
16. Fathi Vajargah K, Pardakhtchi MH, Rabiei M. Effectiveness Evaluation of Virtual Learning Courses in High Education System of Iran (Case Of Ferdowsi University). Inf Commun Technol Educ Sci 2011; 1(4):5-21.
17. Nourian A, Nourian A, Ebnahmadi A, AkbarzadehA, Khoshnevisan MH. Comparison of E-learning and Traditional Classroom Instruction of Dental Public Health for Dental Students of Shahid Beheshti Dental School during 2010-2011. J Dent Sch 2012; 30(3):174-83.
18. Batooli Z, Fahimnia F, Mirhosseini F, Naghshineh N. Designing a Framework for Information Literacy Gamified Online Tutorial Based on Self-Determination Theory. J Inf Process Manag 2019;35(1):107-40.
19. Batooli Z, Fahimnia F, Naghshineh N, Mirhosseini F. Information Literacy Gamified Online Tutorial. 12th Iranian and 6th International Conference on e-Learning and e-Teaching (ICeLeT); 04-05 March 2018 Tehran2018. p. 2163-6982.
20. Batooli Z, Fahimnia f, Naghshineh N, Mirhosseini F. The Analysis and Review of the Literatures in the field of Gamification in e-Learning. Technol Edu J 2018; 13(3):700-12.
21. Batooli Z, Fahimnia F, Naghshineh N, Mirhosseini F. The Effectiveness of Information Literacy online Tutorials on Student Learning: A Systematic Review. Technol Edu J. 2018; 14(1):1-14.
22. Batooli Z, Nakhoda M, Fahimifar S, Fahimnia F. Subject Map of "Game in libraries" articles in the Scopus database. Scientometrics Res J 2020;6(11):21-40.
23. Mirhosseini F, Batooli Z. Design, development, and evaluation of an online tutorial for “systematic searching in PubMed and Scopus” based on GOT-SDT framework. J Acad Librariansh 2021;47(6):102439.
24. Deterding S, Dixon D, Khaled R, Nacke L, editors. From game design elements to gamefulness: defining gamification. Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments; 2011: ACM.
25. Kapp KM. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco, CA : Pfeiffer, [2012]
26. Nicholson, S. A RECIPE for Meaningful Gamification. In: Wood, L & Reiners, T, Editors. Gamification in Education and Business, New York: Springer; 2015, 1-20.
27. Nicholson S. A user-centered theoretical framework for meaningful gamification. Games+ Learning+ Society. 2012; 8(1):223-30.
28. Hamari J, Koivisto J, editors. Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise. Proceedings of the 21st European Conference on Information Systems; 2013. Available from: file:///C:/Users/my%20tolue/Downloads/ECIS2013-0608-paper.pdf. . [Accessed: Feb. 5, 2022].
29. Tan M, Hew KF. Incorporating meaningful gamification in a blended learning research methods class: Examining student learning, engagement, and affective outcomes. Australas J Educ Technol 2016;32(5).
30. Shi L, Cristea AI, Hadzidedic S, Dervishalidovic N, editors. Contextual gamification of social interaction–towards increasing motivation in social e-learning. International Conference on Web-Based Learning; 2014: Springer.
31. Shi L, Cristea AI, editors. Motivational gamification strategies rooted in self-determination theory for social adaptive E-Learning. International Conference on Intelligent Tutoring Systems; 2016: Springer.
32. Sailer M, Hense JU, Mayr SK, Mandl H. How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Comput Human Behav 2017;69:371-80.
33. Deci EL, Koestner R, Ryan RM. A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychol Bull. 1999;125(6):627-68; discussion 92-700.
34. Ryan RM. The Oxford Handbook of Self-Determination Theory: Oxford University Press; 2023.
35. Ryan RM, Deci EL. Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemp Educ Psychol. 2020;61:101860.
36. Ryan RM, Deci EL. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemp Educ Psychol. 2000;25(1):54-67.
37. Ryan R. Self‐determination Theory and Wellbeing. 2009.
38. Patrick H, Knee CR, Canevello A, Lonsbary C. The role of need fulfillment in relationship functioning and well-being: a self-determination theory perspective. J Pers soc psychol. 2007;92(3):434-57.
39. Boezeman EJ, Ellemers N. Intrinsic need satisfaction and the job attitudes of volunteers versus employees working in a charitable volunteer organization. J Occup Organ Psychol. 2009;82(4):897-914.
40. Vansteenkiste M, Neyrinck B, Niemiec CP, Soenens B, De Witte H, Van den Broeck A. On the relations among work value orientations, psychological need satisfaction and job outcomes: A self-determination theory approach. J Occup Organ Psychol. 2007;80(2):251-77.
41. Deci EL, Ryan RM, Gagné M, Leone DR, Usunov J, Kornazheva BP. Need satisfaction, motivation, and well-being in the work organizations of a former eastern bloc country: A cross-cultural study of self-determination. Pers Soc Psychol bull. 2001;27(8):930-42.
42. Mohammadi S, Balaghafari A, Rezanezhad SF, Siamian H, Vahedi M. Students Participation in Research Activities and its Related Factors At Mazandaran University of Medical Sciences. Europ J Pharm Med Res 2016; 3(4):497-502.
43. Battleson B, Booth A, Weintrop J. Usability testing of an academic library web site: a case study. J Acad Librariansh 2001; 27(3):188-98.
44. Nielsen J. Why You Only Need to Test with Five Users. Available from: http://www nngroup com/articles/why-you-only-need-to-test-with-5-users. [Accessed: Feb. 5, 2022].
45. Krug S. Don't make me think!: a common sense approach to Web usability. Indianapolis, Ind.: Que, c2000.
46. Krug S. Don't make me think!: a common sense approach to Web usability. Indianapolis, Ind.: Que, c2000.
47. Batooli Z. The effect of gamification on improving student information literacy through the production and use of online tutorials based on self-determination theory. Tehran: University of Tehran; 2020.
48. Brühlmann F. Gamification from the perspective of self-determination theory and flow [Thesis]. Switzerland: University of Basel; 2013.
49. Chen K, Jang S. Motivation in online learning: Testing a model of self-determination theory. Comput Human Behav 2010; 26(4):741-52.
50. Shi L, Cristea AI. Learners Thrive Using Multifaceted Open Social Learner Modeling. IEEE MultiMedia 2016;23(1):36-47.
51. Hew KF, Huang B, Chu KW, Chiu DK. Engaging Asian students through game mechanics: Findings from two experiment studies. Comput Educ 2016;92:221-36.
52. Forde SF, Mekler ED, Opwis K, editors. Informational, but not Intrinsically Motivating Gamification': Preliminary Findings. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts; 2016: ACM.
53. Su SF, Kuo J. Design and development of web-based information literacy tutorials. J Acad Librariansh 2010; 36(4):320-8
54. Li P. Science information literacy tutorials and pedagogy. Evid Based Libr Inf Pract 2011;6(2):5-18.
55. Armstrong A, Georgas H. Using interactive technology to teach information literacy concepts to undergraduate students. Ref Serv Rev 2006; 34(4):491-7.
Send email to the article author

Add your comments about this article
Your username or Email:

CAPTCHA


XML   Persian Abstract   Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

batooli Z. Development and Usability Evaluation of an Online Tutorial for “How to Write a Proposal” for Medical Sciences Students. mededj 2023; 12
URL: http://mededj.ir/article-1-454-en.html


Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Volume 12 - Back to browse issues page
مجله آموزش پزشکی Medical Education Journal
Persian site map - English site map - Created in 0.05 seconds with 37 queries by YEKTAWEB 4645
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial (CC BY-NC)